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Cave Shrine - Game environment

Cave Shrine(temple) Game environment, a project I took up to get back on unreal engine and work on my favorite 3D genre i.e environment creation. Being a huge fan of Assassin's creed franchise and have always been fascinated by their open world environment. I modelled this environment look and setting having assassin's creed origins as the reference/template which is also one of the best open world environment I have ever played. I also took references from various sources to grasp the idea which can be seen in the moodboard that I have uploaded here. The last environment I did in unreal years back was something I did fully from scratch not being aware of quixel megascans. For this I particularly wanted to use this tool for most of it so that I can familiarize. Majority of the assets are quixel megascans. First time using this tool and I'm already impressed. Fire was created using the niagara particle simulation, learnt it from a tutorial on youtube. This cave shrine is of Japanese theme. The assets too are of Japanese and medieval times.

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Kishore Menon | Powered and secured by Wix

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